Monday, April 18, 2016

2D3D_2_Assn12b

Interim Checkin

The model is supposed to be completed hi res today. It isn't.


Sunday, April 3, 2016

2D3D_2_Assn12



1st Portfolio Piece

It's time for our first portfolio piece. We will have roughly a month to take a complex design all the way through the process. The end result should be a game res model with pbr textures rendered with Keyshot, and I plan to take the model into UE4 and have Lawrance Susenburger do his visual effects thing.


For this first project, I will be reproducing this design by Alexey Zakharov. I will be making a few subtle changes so it will not be an exact copy of his original. I am thinking that the mech could use a few lights and maybe a caged vacuum tube or two. Looking forward to the challenge.

Saturday, April 2, 2016

2D3D_2_Assn11



This week we turned our attention to Substance Painter. I felt a little more comfortable in Designer. And boy does this program need a render viewport feature.