Here is the model sheet for the final game resolution rifle. As stated before, it came in at about 7200 tris. Next week, I will have it in UE4 with effects and sounds.
So we chose which inspiration we will use for our second portfolio piece today. I am inspired by yet another Russian artist, "Faintsound" from deviantArt. I'll be modeling the first design here:
And as a secondary objective, I am also inspired by these Insomniac designs. I'll be modeling the first one on this sheet as well, #232.
This is my results from Isaac Oster's knife tutorial. There are quite a few techniques you can do in Fusion 360 that would be difficult at best to do in Maya. Of particular interest to me were things like pattern arrays, how almost everything is a Boolean, and the editablity of things done previously. I will definitely be using this program for at least some of my modeling.