Saturday, February 13, 2016

2D3D_2_Assn5



Choices Have Been Made

These were chosen from the 12 designs from last week. Now we take these three and polish. 


I took these back into ZBrush to give more detail. Afterwards, the gray ZBrush render was taken into Photoshop for coloring.



I am really happy with the way these turned out. I gave them the time they desrved, and I think it shows. My favorite is "F."

Monday, February 8, 2016

2D3D_2_Assn4



Insert Brushes

"They say time is the fire in which we burn."

I pretty much doubled the time I have spent in previous weeks and still feel like I didn't spend enough time on this part. I would have loved to spend more time on polish, but the life of an art lead won't allow it. Based on feedback, I had to go back and remodel 8 of my 12 designs to follow more of the chosen concepts for our capstone. And while modeling insert brushes is fun to say the least, rework ate up a bunch of my time.

Time * Time * Time

So here they are - this week's refinement of concepts:



and the brushes:


Monday, February 1, 2016

2D3D_2_Assn3

Concepting in ZBrush - Part 2

Expanding the designs to 12, this was a very challenging week.








Here are the wireframes








Sunday, January 24, 2016

2D3D_2_Assn2

Concepting in ZBrush



Time lapse of my wolf sculpt



Sculpted with Dynamesh and topology refined with Z remesher


I then took this base and made three other variants.



This is the sculpt made from reference



The second version I wanted to look a little leaner



The next one has enlarged head, legs and tail



And the fourth I was going for more anime looking




Monday, January 18, 2016

2D3D_2_Assn1

Rig and posing in Maya





Plagued with problems







Finally getting results - thank goodness for another day





Monday, December 14, 2015

RPP 5

4 Models (3 quadrupeds), 4 Rigs (whew!), 2 Textures,



and a Walk Cycle!