This week we worked up concepts for vehicles that might be in our game. I chose to do different variations of a marketplace vendor cart. There are several pieces that were used in all four.
Using the toon shader in Maya to simulate the the blueprint look as in Sketchup, I modeled a bunch of modular props to move around and explore spaces for our environments in our Capstone game.
I pretty much doubled the time I have spent in previous weeks and still feel like I didn't spend enough time on this part. I would have loved to spend more time on polish, but the life of an art lead won't allow it. Based on feedback, I had to go back and remodel 8 of my 12 designs to follow more of the chosen concepts for our capstone. And while modeling insert brushes is fun to say the least, rework ate up a bunch of my time.
Time * Time * Time
So here they are - this week's refinement of concepts: