Monday, March 28, 2016

2D3D_2_Assn10


This week we played with Substance Designer. Model and tutorial by Nick Z.







Friday, March 4, 2016

2D3D_2_Assn9

Edited:

Part 1

This assignment was broken into two parts - one rifle (prop) before Spring Break (Vertical Slice week), and the rest to be turned in before the next class after returning. Here is the first:



Part 2

Here is the second part of the assignment. This is my comfort zone - modeling in Maya. I really enjoyed leisurely knocking this out. I started with two complete designs, A and B, based on actual sniper rifles used in Eastern Europe (Kosovo mainly) during conflict in the 1980's. For the remaining designs, I shuffled the pieces around. Admittedly, I obsessed over the line quality on the toon lines in Maya, but it was worth it. I don't have a favorite; I like them all.

Muzzle flash added for the players...


Monday, February 29, 2016

2D3D_2_Assn8


3D Concepting - Vehicles


This week we worked up concepts for vehicles that might be in our game. I chose to do different variations of a marketplace vendor cart. There are several pieces that were used in all four.


Sunday, February 21, 2016

2D3D_2_Assn6



Using Maya for Concepting

Using the toon shader in Maya to simulate the the blueprint look as in Sketchup, I modeled a bunch of modular props to move around and explore spaces for our environments in our Capstone game.

Here are four scenes:










Saturday, February 13, 2016

2D3D_2_Assn5



Choices Have Been Made

These were chosen from the 12 designs from last week. Now we take these three and polish. 


I took these back into ZBrush to give more detail. Afterwards, the gray ZBrush render was taken into Photoshop for coloring.



I am really happy with the way these turned out. I gave them the time they desrved, and I think it shows. My favorite is "F."

Monday, February 8, 2016

2D3D_2_Assn4



Insert Brushes

"They say time is the fire in which we burn."

I pretty much doubled the time I have spent in previous weeks and still feel like I didn't spend enough time on this part. I would have loved to spend more time on polish, but the life of an art lead won't allow it. Based on feedback, I had to go back and remodel 8 of my 12 designs to follow more of the chosen concepts for our capstone. And while modeling insert brushes is fun to say the least, rework ate up a bunch of my time.

Time * Time * Time

So here they are - this week's refinement of concepts:



and the brushes:


Monday, February 1, 2016

2D3D_2_Assn3

Concepting in ZBrush - Part 2

Expanding the designs to 12, this was a very challenging week.








Here are the wireframes