This week we played with Substance Designer. Model and tutorial by Nick Z.
Monday, March 28, 2016
Friday, March 4, 2016
2D3D_2_Assn9
Edited:
Part 1
This assignment was broken into two parts - one rifle (prop) before Spring Break (Vertical Slice week), and the rest to be turned in before the next class after returning. Here is the first:
Part 2
Here is the second part of the assignment. This is my comfort zone - modeling in Maya. I really enjoyed leisurely knocking this out. I started with two complete designs, A and B, based on actual sniper rifles used in Eastern Europe (Kosovo mainly) during conflict in the 1980's. For the remaining designs, I shuffled the pieces around. Admittedly, I obsessed over the line quality on the toon lines in Maya, but it was worth it. I don't have a favorite; I like them all.
Muzzle flash added for the players...
Monday, February 29, 2016
2D3D_2_Assn8
3D Concepting - Vehicles
This week we worked up concepts for vehicles that might be in our game. I chose to do different variations of a marketplace vendor cart. There are several pieces that were used in all four.
Sunday, February 21, 2016
2D3D_2_Assn6
Using Maya for Concepting
Using the toon shader in Maya to simulate the the blueprint look as in Sketchup, I modeled a bunch of modular props to move around and explore spaces for our environments in our Capstone game.
Saturday, February 13, 2016
2D3D_2_Assn5
Choices Have Been Made
These were chosen from the 12 designs from last week. Now we take these three and polish.
I took these back into ZBrush to give more detail. Afterwards, the gray ZBrush render was taken into Photoshop for coloring.
Monday, February 8, 2016
2D3D_2_Assn4
Insert Brushes
"They say time is the fire in which we burn."
I pretty much doubled the time I have spent in previous weeks and still feel like I didn't spend enough time on this part. I would have loved to spend more time on polish, but the life of an art lead won't allow it. Based on feedback, I had to go back and remodel 8 of my 12 designs to follow more of the chosen concepts for our capstone. And while modeling insert brushes is fun to say the least, rework ate up a bunch of my time.
Time * Time * Time
So here they are - this week's refinement of concepts:
and the brushes:
Monday, February 1, 2016
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