Sunday, May 1, 2016

2D3D_2_Assn12C


FINAL PROJECT
for 2nd Term

I chose a steampunk mech design originally done by Alexey Zakharov. The modeling took all of a month (with 3 other classes.) What I ended up with was a fairly massive amount of polys. This was before convert to smooth:


And this was after:



Here are some shots in Maya:








And here is my final render in Keyshot:




Monday, April 18, 2016

2D3D_2_Assn12b

Interim Checkin

The model is supposed to be completed hi res today. It isn't.


Sunday, April 3, 2016

2D3D_2_Assn12



1st Portfolio Piece

It's time for our first portfolio piece. We will have roughly a month to take a complex design all the way through the process. The end result should be a game res model with pbr textures rendered with Keyshot, and I plan to take the model into UE4 and have Lawrance Susenburger do his visual effects thing.


For this first project, I will be reproducing this design by Alexey Zakharov. I will be making a few subtle changes so it will not be an exact copy of his original. I am thinking that the mech could use a few lights and maybe a caged vacuum tube or two. Looking forward to the challenge.

Saturday, April 2, 2016

2D3D_2_Assn11



This week we turned our attention to Substance Painter. I felt a little more comfortable in Designer. And boy does this program need a render viewport feature.








Monday, March 28, 2016

2D3D_2_Assn10


This week we played with Substance Designer. Model and tutorial by Nick Z.







Friday, March 4, 2016

2D3D_2_Assn9

Edited:

Part 1

This assignment was broken into two parts - one rifle (prop) before Spring Break (Vertical Slice week), and the rest to be turned in before the next class after returning. Here is the first:



Part 2

Here is the second part of the assignment. This is my comfort zone - modeling in Maya. I really enjoyed leisurely knocking this out. I started with two complete designs, A and B, based on actual sniper rifles used in Eastern Europe (Kosovo mainly) during conflict in the 1980's. For the remaining designs, I shuffled the pieces around. Admittedly, I obsessed over the line quality on the toon lines in Maya, but it was worth it. I don't have a favorite; I like them all.

Muzzle flash added for the players...


Monday, February 29, 2016

2D3D_2_Assn8


3D Concepting - Vehicles


This week we worked up concepts for vehicles that might be in our game. I chose to do different variations of a marketplace vendor cart. There are several pieces that were used in all four.