It's time for our first portfolio piece. We will have roughly a month to take a complex design all the way through the process. The end result should be a game res model with pbr textures rendered with Keyshot, and I plan to take the model into UE4 and have Lawrance Susenburger do his visual effects thing.
For this first project, I will be reproducing this design by Alexey Zakharov. I will be making a few subtle changes so it will not be an exact copy of his original. I am thinking that the mech could use a few lights and maybe a caged vacuum tube or two. Looking forward to the challenge.
This week we turned our attention to Substance Painter. I felt a little more comfortable in Designer. And boy does this program need a render viewport feature.