Monday, July 11, 2016


Dieselpunk Hoverbike

Here is the concept for the bike I will be modeling. It was done by "Lipatov" on deviantArt.

Here is the high res model in Maya.

Monday, June 27, 2016


Steampunk Gun Final

Here is the final Game resolution model render by Iray in Substance Painter 2.

Here is the high resolution model in Maya.

Here is the game resolution model in Substance Painter wireframe. It ended up being about 7200 polys.

Here is some in game footage of the gun in Unreal Engine 4,

And now for the next:

Monday, June 20, 2016


Final Game Ready Steampunk Rifle

Here is the model sheet for the final game resolution rifle. As stated before, it came in at about 7200 tris. Next week, I will have it in UE4 with effects and sounds.

Here is the game ready wireframe.

Here is another Maya High Res Render:

Monday, June 13, 2016


Steam Rifle Progression

Here is the final high res in Maya:

Here is the game res wireframe in Maya,
the poly count is at 7234:

Here is the game res rifle in UE4:

And here is the first pass at dropping in mats in Substance Painter:

Wednesday, May 18, 2016


Portfolio Piece 2

So we chose which inspiration we will use for our second portfolio piece today. I am inspired by yet another Russian artist, "Faintsound" from deviantArt. I'll be modeling the first design here:

And as a secondary objective, I am also inspired by these Insomniac designs. I'll be modeling the first one on this sheet as well, #232.

Sunday, May 15, 2016

Learning Autodesk Fusion 360

Modeling a knife in Fusion 360

This is my results from Isaac Oster's knife tutorial. There are quite a few techniques you can do in Fusion 360 that would be difficult at best to do in Maya. Of particular interest to me were things like pattern arrays, how almost everything is a Boolean, and the editablity of things done previously. I will definitely be using this program for at least some of my modeling.

And here is the in-engine render from Fusion 360