Modeling a knife in Fusion 360
This is my results from Isaac Oster's knife tutorial. There are quite a few techniques you can do in Fusion 360 that would be difficult at best to do in Maya. Of particular interest to me were things like pattern arrays, how almost everything is a Boolean, and the editablity of things done previously. I will definitely be using this program for at least some of my modeling.
And here is the in-engine render from Fusion 360
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