Monday, July 11, 2016

2D3D_3_Assn2a

Dieselpunk Hoverbike


Here is the concept for the bike I will be modeling. It was done by "Lipatov" on deviantArt.




Here is the high res model in Maya.

Monday, June 27, 2016

2D3D_3_Assn1_Final

Steampunk Gun Final


Here is the final Game resolution model render by Iray in Substance Painter 2.


Here is the high resolution model in Maya.


Here is the game resolution model in Substance Painter wireframe. It ended up being about 7200 polys.



Here is some in game footage of the gun in Unreal Engine 4,

And now for the next:



Monday, June 20, 2016

2D3D_3_Assn1d

Final Game Ready Steampunk Rifle


Here is the model sheet for the final game resolution rifle. As stated before, it came in at about 7200 tris. Next week, I will have it in UE4 with effects and sounds.



Here is the game ready wireframe.


Here is another Maya High Res Render:

Monday, June 13, 2016

2D3D_3_Assn1c

Steam Rifle Progression

Here is the final high res in Maya:


Here is the game res wireframe in Maya,
the poly count is at 7234:

Here is the game res rifle in UE4:

And here is the first pass at dropping in mats in Substance Painter:



Wednesday, May 18, 2016

2D3D_3_Assn1a



Portfolio Piece 2

So we chose which inspiration we will use for our second portfolio piece today. I am inspired by yet another Russian artist, "Faintsound" from deviantArt. I'll be modeling the first design here:


And as a secondary objective, I am also inspired by these Insomniac designs. I'll be modeling the first one on this sheet as well, #232.



Sunday, May 15, 2016

Learning Autodesk Fusion 360



Modeling a knife in Fusion 360

This is my results from Isaac Oster's knife tutorial. There are quite a few techniques you can do in Fusion 360 that would be difficult at best to do in Maya. Of particular interest to me were things like pattern arrays, how almost everything is a Boolean, and the editablity of things done previously. I will definitely be using this program for at least some of my modeling.



And here is the in-engine render from Fusion 360




Sunday, May 1, 2016

2D3D_2_Assn12C


FINAL PROJECT
for 2nd Term

I chose a steampunk mech design originally done by Alexey Zakharov. The modeling took all of a month (with 3 other classes.) What I ended up with was a fairly massive amount of polys. This was before convert to smooth:


And this was after:



Here are some shots in Maya:








And here is my final render in Keyshot:




Monday, April 18, 2016

2D3D_2_Assn12b

Interim Checkin

The model is supposed to be completed hi res today. It isn't.


Sunday, April 3, 2016

2D3D_2_Assn12



1st Portfolio Piece

It's time for our first portfolio piece. We will have roughly a month to take a complex design all the way through the process. The end result should be a game res model with pbr textures rendered with Keyshot, and I plan to take the model into UE4 and have Lawrance Susenburger do his visual effects thing.


For this first project, I will be reproducing this design by Alexey Zakharov. I will be making a few subtle changes so it will not be an exact copy of his original. I am thinking that the mech could use a few lights and maybe a caged vacuum tube or two. Looking forward to the challenge.

Saturday, April 2, 2016

2D3D_2_Assn11



This week we turned our attention to Substance Painter. I felt a little more comfortable in Designer. And boy does this program need a render viewport feature.








Monday, March 28, 2016

2D3D_2_Assn10


This week we played with Substance Designer. Model and tutorial by Nick Z.







Friday, March 4, 2016

2D3D_2_Assn9

Edited:

Part 1

This assignment was broken into two parts - one rifle (prop) before Spring Break (Vertical Slice week), and the rest to be turned in before the next class after returning. Here is the first:



Part 2

Here is the second part of the assignment. This is my comfort zone - modeling in Maya. I really enjoyed leisurely knocking this out. I started with two complete designs, A and B, based on actual sniper rifles used in Eastern Europe (Kosovo mainly) during conflict in the 1980's. For the remaining designs, I shuffled the pieces around. Admittedly, I obsessed over the line quality on the toon lines in Maya, but it was worth it. I don't have a favorite; I like them all.

Muzzle flash added for the players...


Monday, February 29, 2016

2D3D_2_Assn8


3D Concepting - Vehicles


This week we worked up concepts for vehicles that might be in our game. I chose to do different variations of a marketplace vendor cart. There are several pieces that were used in all four.


Sunday, February 21, 2016

2D3D_2_Assn6



Using Maya for Concepting

Using the toon shader in Maya to simulate the the blueprint look as in Sketchup, I modeled a bunch of modular props to move around and explore spaces for our environments in our Capstone game.

Here are four scenes: