Sunday, January 24, 2016

2D3D_2_Assn2

Concepting in ZBrush



Time lapse of my wolf sculpt



Sculpted with Dynamesh and topology refined with Z remesher


I then took this base and made three other variants.



This is the sculpt made from reference



The second version I wanted to look a little leaner



The next one has enlarged head, legs and tail



And the fourth I was going for more anime looking




1 comment:

  1. I really like the shapes you have modeled. Nice work on that. Presentation, you need to have the feet resting on the ground. Please have renders of the model a mid grey. (not pinkish)

    Here is a trick on how to render the wire frames a bit better. Drop down to the lowest subdivision levels, turn on your polyframe, then step up in your subdivision levels. This will only show the wires for your lowest sub d level, even though you are showing the high res model.

    The sculpt shapes need to be more stylized, it needs to start to reflect the art style that has been chosen for your game.

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